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    Monday, January 6, 2020

    Life Is Strange | [ALL] No emoji by mholicdc

    Life Is Strange | [ALL] No emoji by mholicdc


    [ALL] No emoji by mholicdc

    Posted: 06 Jan 2020 04:44 AM PST

    [NO SPOILERS] Arcadia Baes by Kaiui16

    Posted: 06 Jan 2020 12:31 PM PST

    [NO SPOILERS] My Life is strange before the storm poster that arrived in the mail today.

    Posted: 05 Jan 2020 08:42 PM PST

    [S2 E5] Cool but easily missed transition in the Redemption ending

    Posted: 06 Jan 2020 05:39 AM PST

    [NO SPOILERS] anyone else wonder where she comes from?

    Posted: 06 Jan 2020 03:39 AM PST

    [S1] My vocal cover of Mt Washington by Local Natives! Very emotional song to perform xD

    Posted: 06 Jan 2020 07:10 AM PST

    [All] Who is your favorite character from Before The Storm?

    Posted: 06 Jan 2020 11:00 AM PST

    You already know mine I guess..

    submitted by /u/GoblinGuy3
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    [All] Discussion about numerous characters' relationships with others

    Posted: 06 Jan 2020 07:13 AM PST

    What is your opinion about each love couple/best friends/family.

    1. Max and Chloe (Love)
    2. Max and Warren (Besties/Love)
    3. Rachel and Chloe (Love)
    4. Sean and Finn (Love)
    5. Sean and Cassidy (Love)
    6. Joyce and David (Family)
    7. Joyce and William (Family)
    8. Sean and Lyla (Besties)
    9. Sean and Daniel (Family)
    10. Sean, Daniel and their Dad (Family)
    11. Sean, Daniel and their Mom (Family)
    12. Max and Kate (Besties)
    13. Chloe and Joyce (Family)
    14. Chloe and David (Family)
    submitted by /u/Aaron-Hutchy
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    [All] Plot Synopsis?

    Posted: 06 Jan 2020 07:53 AM PST

    I've never played any of the Life is strange games but I've heard they're good so I read a plot synopsis and I am still confused. Can someone explain to me the plot simply and how 1 and 2 connect? (BTS connects really good to 1 from what I've read)

    submitted by /u/we-are-all-Uno
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    [ALL] Just Found Out the True Meaning of Spanish Sahara

    Posted: 05 Jan 2020 04:11 PM PST

    And Jesus, it makes me happy that I chose the Sacrifice Arcadia Bay ending all the more. When you think about it in the context of the ending, it really fucks me up to think what's going to happen to Max going forward after letting Chloe die.

    Essentially this is what Spanish Sahara is about:

    "It has no real relevance to the real Spanish Sahara, which none of us have been to. It's kind of an imaginary place—somewhere that's quite nightmarish and ravaged. It's like a desolate landscape and the whole song is like, getting over a trauma, but the trauma doesn't go away and it multiplies from one into a bunch of furies, which has kinda to do with the Greek myths of the furies, who would haunt families and generations."

    And thinking about that for Max? It's really fucked up. Lots of arguments for the Sacrifice Chloe ending are people's conclusions that Max can just get better and move on from Chloe. But... I never really agreed with that. Obstacles was always a song about going and moving forward. And you get that in the ending where Chloe gets to live. But Spanish Sahara is reserved for this ending, the one where Chloe dies and Max is left alone.

    In this world... Max can't move forward. She will not having any real proper coping mechanism. She just won't. Sure she could go to a therapist, but where would that get her? Her talking about her magic power to rewind and travel through time? How a magic storm was going to eradicate Arcadia Bay and the only way to save the town was by letting her best friend, the love of her life, get obliterated in a bathroom? No one would believe her. What's left for Max then? She's in a world moving by, while she herself is stuck in a single moment of watching herself let Chloe die, after dedicating herself to making sure Chloe can heal and live. And now she's gone. She tries to move past he trauma, but she can't. The trauma gets worse. And it continues to worsen until she finally can't do it anymore. And thus, the prophetic dream Chloe has in BtS fulfills itself. Maybe Max can see her Chloe again. She doesn't know what comes next, but she's so destroyed by everything that happened and being unable to heal from it, that she chooses an outcome she cannot reverse. Arcadia Bay in the Sacrifice Chloe ending is the Spanish Sahara. For Max that's what it is. A landscape that's ravaged for her, something that tortures her every being.

    Source: https://youtu.be/OQ5WefwO8g4

    submitted by /u/BeMoreChillFan
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    [No Spoilers] FanFic ?s

    Posted: 05 Jan 2020 10:40 PM PST

    I have finished both LiS1 & BtS. I'm looking for fanfic that will help me stay on this nostalgic high. I'm more a PriceFielder but I don't mind Rachel.

    I'm overwhelmed with options. Are there fanfics that you recommend as solid and close to your heart?

    I'm not looking for LiS2 stuff. I just started that one. And it's hitting me in the feels in a way that I couldn't even finish the first episode because it's so heavy for me?

    Thanks! I'm a YA genre fan if that helps?

    submitted by /u/ofthesacredash
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    [ALL]Life is Strange Before the Storm is not that great

    Posted: 06 Jan 2020 09:25 AM PST

    [All] Farwell episode and LiS

    Posted: 05 Jan 2020 09:14 PM PST

    Finally finished the farwell episode. I chose to tell chloe I was leaving despite the fact that I felt the story would have been better had she not. I just couldn't do it though haha.

    I had it spoiled so I knew it was on the day that William dies. Still a gut punch though.

    I haven't played season 2 yet but will at some point. Never thought a game would touch me as much as S1, BtS, and farwell would. Crazy to think I kinda just played this game because it was sitting in my backlog for so long and I only played it because I had nothing else to play (waiting for control dlc). This will probably get me to revive my Youtube career as well. Definitely moved into my top 5 games of all time.

    submitted by /u/GOBen57
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    [S1] my feelings after finishing the game

    Posted: 05 Jan 2020 04:07 PM PST

    I Just finished the game. I started to play today in the morning and couldnt stop playing because i was so hooked. Now its midnight and since i reached the end i feel empty because its over and the characters are gone. I chose to save chloe and so the whole city is destroyed. I looked up the other ending and both of them were not satisfying. I feel like shit because i was expecting a happy end...

    This game was more than just a game. It was an experience. Right now i'm installing Life is Strange before the storm.

    Any advice how i may feel better?

    submitted by /u/2478431
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    [S2] Life is Strange 2: The Spirits Without - My review of the entire season

    Posted: 05 Jan 2020 05:43 PM PST

    Since Life is Strange 2 is finally fully released, I let myself to write a probably not-so-short review of the complete season. The momentum for such a summary is already gone I presume but it took me a moment to finally digest and find the proper words to describe what I think and feel about this production. Following the game from the start, I patiently waited to look at the story as a whole, hoping to find an explanation for tons of burning questions and satisfying outcomes to my choices and decisions. Unfortunately, most of those didn't happen, therefore I present you with a piece that is not very favorable towards the newest Dontnod production, harsh in places but honest. Please, do not read if you really enjoyed the story of the two brothers and find it meaningful and important, not burdened with any fallacy. Life is way too short to read reviews that just leave you frustrated.

    Remember the scene in Life is Strange season one (I still hate the fact that I have to separate different instances of the franchise calling them seasons), when Max summoned by an enormous plasma TV in Victoria's room fantasizes about watching "Final Fantasy: The Spirits Within" on it? "I like this movie, I don't care what everybody says," getting protective about her preferences, the little freckle leaves the room soon after, never gifting us with any explanation as to why she indeed values this animation so much or why it was an important statement. It was never brought back again, it will never matter, becoming simply a meme material or a trigger for snarky comments from Twitch streamers and YouTubers. I watched the said movie a long time ago, recalling only two things about it: the breathtaking animation of hair at the beginning and the fact that the main male character looked like Ben Affleck. The rest of the story fell into obscurity before the end credits hit the screen. I reached for this title only because I was interested in anything video games related, and the name of the popular franchise was more than enough.

    The same thing goes for Life is Strange 2.

    Just like the mentioned FF: The Spirits Within, the second instance of the beloved series is more of an animation than an interactive experience. Recently, plenty of video games, overwhelmed by finally reachable technology of smooth mocaps, facial expressions, hyper-realistic locations, and scanned people as characters, turned into an alley dedicated to B-class movies. From adventures by David Cage to Death Stranding, video games started to flip their working template, replacing the actual action with long animations, not the other way around. With scattered gameplay, sometimes forced as if the developers reminded themselves at the last minute that this product is supposed to be interactive, they raise an eyebrow at best, and boil your blood with the lack of creativity at its worst. Life Is Strange 2 follows this trend with astonishing enthusiasm and to the core. Even regarding this particular genre that's supposed to focus on narrative, it barely stands as a walking simulator becoming a hardly watchable TV series — a road trip story where walking is limited.

    Well, shit.

    The gameplay in Life is Strange 2 is nonexistent. To be frank, riveting action-packed sequences were never a trademark of the series, but a blatant lack of any didn't make this experience any better. With the first one, the rewind power allowed the player to actually be part of the narrative. The second, where Sean just serves as a witness to his brother's actions, plays more like a full motion picture. An enormous amount of un-skippable cut-scenes change LIS2 into a tedious, dragging journey straight from the worst selection of buy 1 get 3 free Z-class movies. The music and the mastery in creating an atmosphere that rose Dontnod to international fame due to widespread acclaim can't save those sequences either. It almost feels like their own creation so enchanted the development team that they ignored all the red flags and clumsy solutions to immerse in the world themselves, treating the actual player as a lesser evil, throwing them a bone just to claim it is a video game format. To no surprise, most of the items the player interacts with don't matter at all and don't serve any purpose either to foreshadow an upcoming outcome, present exposition to the world, or be in any way helpful.

    The lack of superpower is not an issue here though. Before the Storm met the expectations with way more grace, proving that a story doesn't need a lot of strange in life to grip and hold its audience for hours. Watching a superhero growing up is an interesting premise, but a hell of a challenge to execute and execute well. Some stories like "Little Man Tate" translate to a brilliant film, but don't necessarily work as games, after the planning stage or first Game Design Document. The references regarding the first game also remain scattered and uneven, tossed on the pile with a heap of faith that devoted fans would notice, but without a purpose in mind.

    Even if I sound harsh, I do believe that Dontnod wanted to deliver the best story possible, but Life is Strange 2 feels even too big to absorb or fill with details. Captain Spirit, not necessarily my cup of tea either, was in my opinion way more coherent, as the creative team felt more comfortable with such a small scope of a product. Everything falls into place after careful exploration, makes more sense with every minute. The mystery about the mother, an alumnus of Blackwell Academy, and an admirer of Jefferson's work is a solid premise that didn't raise expectations up the roof nor overpromise. The mystery of yet another mother, this time Life is Strange 2, played for over 3 and a half episodes, falls flat in comparison and ends in the disappointing question "that's it?"

    No, that's not it. There's more to it.

    Life is Strange 1 was mocked as Tumblr: The Game, while the second instance could easily pass as Twitter: The Animated Series. The writers didn't challenge themselves or the audience to answer the question of why certain people voted for Donald Trump, or why they would do it yet again. The only reason presented in the story is quite simplistic and obvious – because they are evil, deplorable people, not worth listening to. They are the worst. We are better. Issues of being harangued by foreigners about domestic policies and troubles of your own country are a brewing can of worms I wouldn't like to touch at the moment. Still, this particular stance, which serves as painful generalization that every single republican voter in the US is foul, can be forged only by someone who either lives in a bubble or doesn't live here at all. Simply because we all have parents, grandparents, relatives, friends, or co-workers who decided to elect the actual prescient to power. Some of them are racists, disgusting, and horrible personas, and some just belong to the scared of change, confused and manipulated crowd that don't accept the fast-paced transformation nor the need for a revolution. We coexist together, arguing and fighting, especially during holiday breaks, but even if it costs me a headache, I wouldn't call them evil. Millions of people voted for Trump, but only a few wouldn't spit on a swastika if confronted with the Nazi banner.

    It's even more painful when you understand what kind of message was sewed into the stitches of a shattered story. There was no ill will, or at least I don't think so, but an honest, genuine need to express the concern about modern America. Unfortunately, when executed, this concern changed into another yell or discourse by the family table during an argument with your racist uncle. An open discussion in a game community that unifies both left and right supporters equally by their love for this form of entertainment would be appreciated by many, just like after playing LIS1, a handful of people changed their views on LGBT issues.

    Instead of a lesson that had to be experienced, we got a lecture about morality and tolerance, contradicting itself constantly and nonchalantly following the well-known tropes NOT in a sarcastic and admirable way known from Saturday Night Live, but in a lazy and sometimes even clumsy substitute of a dramatic format. The political landscape painted in LIS2 is caricatural, unforgiving, harsh like a deserted wasteland with a few peaceful oases to stop at, but shies over its own existence, not willing to thoroughly discuss the dreadful weather. Guess what? The sand won't change into greener pastures only because you close your eyes, putting your imagination to work. Donald Trump might not be re-elected for a second term, but his supporters will stay in place, even more conflicted by the other side. It's a brave decision to deliver such a punitive story but such a cowardice to break its pillars, hoping that the general public wouldn't notice or get distracted when things get too heated up.

    The lack of subtlety forced scene by scene is even more polarizing. There is no peaceful dialogue with the other side as if it couldn't exist in this world. There is no change of heart or a path to do so. Sometimes it feels like the only message that LIS2 writers wanted to provide was to find your own, peaceful and liberal hermitage, either among hipsters in the Redwood forest, driving a car that your 'family with money but no soul' had bought you or move to a trailer park filled with artistic souls in Nowhere, Arizona. Any contact with the outside world can hurt you and your feelings. Drop off the grid or die. The end.

    No discussion.

    The efforts of trying to understand the motivation behind even the most dreadful character of the first game, got lost in preparation for the second. LIS2 builds a higher wall between two political sides, than any other game released after Trump became the president of the United States and desperately wants to keep it erected, ignoring the crumbling foundations of such. A proverbial river you shall not cross nor build bridges over since the only outcome would end up in death, destruction, or you and your young brother getting hurt.

    I'm familiar with the discussion about LIS2, especially with a shouting match that if you do not like this instance, you are therefore a racist pig, a disgusting person without a soul, conscience, or working brain that doesn't understand the situation and never will. On the contrary. In my humble opinion, we deserve a better discussion, better stories, better representation, not sticking to whatever is presented because it's brave enough or was never approached before. I disagree with the stance that a Latino, bisexual main character is enough to close your eyes, omitting all problems that this title tries to shun, riding its high horse. No. Those topics are way too crucial to just walk past, setting for less with your head down, thanking for the game industry to take notice. You the player deserve better, even if you don't struggle with specific issues on a daily basis. And after playing LIS2, you may feel so good about yourself, stating that an effort was made but it it wasn't made enough.

    I expected more. I wanted Dontnod to do more, and frankly, I feel silly putting so much faith in them and supporting their efforts. Armed with resources provided by Square Enix, I'm sure they are aware of the fact that most of their audience is quite young and wouldn't mind a lesson or message about what to do amidst troubled times. Well, Dontnod doesn't have any but warns you that voicing your opinion or being different may end up in disaster. Outraged, they just yell at the news, angry about what our reality has changed into, but nothing comes out of it. It's all right, though. Our parents do the same thing. We started to do the same thing, but instead of complaining to family members, we have Twitter.

    While Life is Strange 2 tries really hard to come across as a realistic and raw portrait of the US at the end of the decade, they didn't have enough courage to show realistic obstacles two runaways would be faced with. The brothers do meet a handful of bigots and racists, but the rest of the fellow travelers help them beyond understanding or hidden agenda. Sean and Daniel never really struggle to find a place to stay or a warm meal, usually complaining on or off the screen just before the game mercifully provides them with a solution. There's no trap they can fall into, no ambiguous characters that promise one thing and then demand something in return. It's very honorable for Brody to pay for a place to stay, but if an adult man gave young kids a key to a motel room, I would consider a way more sinister outcome. It's not even about Brody himself, since good people exist, just like the racist ones, but the boys not even once are put in a realistic, scary situation created by a supposed ally. If somebody is helpful, this person is always decent, offering them a job, a ride, some food or money. The bad people wear red hats and yell racist slurs. America by Dontnod is simple to navigate but raw and painful when not necessary and fairy-tale-like when it could teach an actual lesson. Running away from home is not so hazardous because of Trump supporters but because you can end up dead in a ravine, being robbed and raped. It's not the first and surely not the last time when the developers feared to touch any topic of sexual abuse with a ten-foot pole, but then the journey plays more like a vacation than a desperate escape. Sean gets beaten-up a few times, loses his eye due to a brawl, but it doesn't affect him at all in the long run. When Daniel finally gets kidnapped, it's not an Epstein-like circle, dealing with human trafficking, but a religious cult that worships him. The first option, even if it feels like a stretch, is unfortunately way more realistic than the latter.

    Preaching to the choir is not the biggest sin this game commits though. That brings me to the most discussed theme of the production, which is education.

    With all due respect to the developers, writers, and designers, Life is Strange 2 in this aspect falls flat as a discovery of a Sunday father, who is responsible for taking his kid to the zoo and struggles to find any common ground with his offspring, either trying to crack jokes about famous pop-culture phenomena or talk about food discussing their next favorite meal. The said father is trying his best though, perfectly aware that it's his only chance to teach his son a thing or two, but doesn't know exactly where to start, torn apart between buying more ice cream and throwing a fit about a stain on the carpet. The father doesn't even like kids that much and can't translate his lessons into an engaging play that would be memorized forever, rolling his eyes and counting the days to his kid's graduation so they could share a beer or two and talk about adult things. Now, any effort to explain how the world works seems to be in vain, therefore a waste of his precious time. Leaving the emotional approach aside, the father doesn't have to cuddle with his kid when he's scared, bullied, traumatized or asks millions of questions about the future or present, because the full-time mother is waiting at home willing to replace him in this duty. The mother, knowing that her ex-partner sucks big time at talking about feelings, will be the one who will hold the kid, patiently explaining that the boogieman does not exist, playing pirates, or stay late at night to distract his sorrows. The kid will never discuss his fears with his dad though, trying so hard to impress his male parent. He will never know, and it's fine. The mother is going to do the job while he can deliver a once a week entertainment along with the lines of ultimate wisdom that most likely will be forgotten anyway.

    This is not raising a kid, it's nursing them like a fragile plant in a flowerpot, focusing on water, sun, and fertilizer, but discarding the emotional background, hoping that somebody else would take care of such issues if things go south.

    Sean can't raise his brother well, simply because he is immature and will stay immature for the rest of the game. There is no moment when he truly goes through a transformation changing from a boy to a man, a fully grown-up adult who takes responsibility for his actions and makes sacrifices for the sake of the greater good. No, surrendering in a fight in the church doesn't serve as one, neither does the first sexual experience. He doesn't wonder even once if the hastily constructed plan is benefiting Daniel, forcing it to the last minutes of the game, taking the separation as the worst thing that could happen. There's no spark of a tragedy like in "The Road" when a father gives up his son to strangers for the sake of saving him. Sean doesn't care, presenting no character development across the board, merely pushing forward. If there are doubts, they disappear in the blink of an eye when the next cut-scene takes place.

    I understand that such a young lad as Sean wouldn't know how to raise a kid, especially if having no model to rely on. However, a part of growing pains is developing the awareness that we know way less than we assumed. That said, Sean Diaz is always assuming he is right, not asking for advice regarding Daniel even once. Apparently, it's not something that he's interested in or ever will be. If Life is Strange 2 wants to pass as a coming of age story, it falls on its face before it even starts.

    Moreover, locked in the auto-driven plot, Sean cannot grow up and gain a new perspective; otherwise, the story wouldn't reach its big, explosion-packed finale of crossing the border. His desperate efforts of influencing his brother usually converge to order him around, feed him with half-truths or simply leave him in the dark when convenient. I didn't see any difference or change in Sean's approach from episode one when he scolded his brother, annoyed for his party plans being interrupted, and in episode three, when he reacts similarly, for the sake of spending time alone with the chosen love interest. There's no deep thought, no wonder about his own wrongdoings expressed to his brother, no faults admitted, no fallacies explained, with one life-treating situation after another. From an illegal weed growing farm, to destroying police stations, Sean just follows the road, paved by the writers, oblivious to the harm done to his younger sibling, as if Daniel simply forgets the morally gray choices, growing his moral spine entirely on performing chores. Washing the dishes and peeling potatoes does not make us better people but understanding a perspective so different than our own does. Thanks to Sean, Daniel expands his world, but it's a very one-sided perspective, focusing on always praised, hippie-style liberties, and disregarding every option that requires any code of conduct, as represented by the grandparents. While the older brother forces the younger one to keep up with the designed tasks, he never discusses the issues that really matter. In episode 3, the youngster gets involved in a heist, a robbery, but after it fails, costing Sean his eye and the possible death of some of their companions, this is never mentioned. Mexico, a plan that is hardly a plan at all, is supposed to be an answer to all the questions and doubts. El Dorado of knowledge.

    This is not how you raise a dog, not to mention a child.

    There is no emotional bond, no special ties between the brothers, except a few problematic moments that play mostly on simple connection forged by blood, not by circumstances. Sean worries about Daniel because he's his brother, but the player starts to wonder quite quickly why and what for. Reminiscing about old times gets nailed down to a few lines about the comforts and amenities of a life long gone. The tough topics, such as grieving after personally witnessing their father's death, are mentioned scarcely and without much emphasis, as if serving only as a reminder to the player, but not a poignant struggle. Same goes with the dog, their friends mutilated at the end of the weed farm chapter, Chris (aka captain spirit) who is mentioned just before the end credits of the second episode, and tons of others. On top of it, the scattered and not so often dialogue lines about putting people in danger refer only to the good folk, siding with the brothers, not to humankind in general. Killing a police officer or knocking down a gas station owner are just natural ways of how things work in America, honorable deeds since it's apparently perfectly fine for a kid to attempt a homicide if people are mean.

    What a brave story.

    Chloe Price had been suffering for five years after William, her beloved father, died in a car crash. For Sean and Daniel, there is no grief to experience, but a memory to share with a plan to erect a monument in the future. Esteban Diaz is a plot device, a symbol of inequality, but not a family member. Even a dream sequence with his guest appearance lacks the impact of the subconscious conversations we've seen in Before the Storm. It just simply doesn't matter.

    I can't believe I have to say this but the relatable part about LIS1 wasn't the tornado, just like in LIS2 crossing the border is its weakest point, but it's those small moments, gestures, quick smiles in passing, the atmosphere and a breath of fresh air when a line, sometimes silly, got dropped. In the most recent story, there is not a single line worth quoting, memorizing, or discussing. And please, don't bring up "awesome possum" again. It's literally taken from The Lego Movie song.

    The brothers, just like Thelma and Louise, decide to leave everything behind, throwing away the life as they knew it and forging their own future despite all odds. Although, when the two desperate women drive off the cliff committing suicide, chased by the armed forces, there is nothing to explain as the audience fully understands their reasoning. Their will of life was strong, but the path they followed was too steep to return. Without any help or support, confronted with brutal honesty and the world's cruelty around them, it is the best possible solution. The story of the two brothers, even if it tries to echo the iconic movie, couldn't be more different. Despite resources at their disposal, family members that do care about their wellbeing, the whole community rising in protest in their hometown, they risk everything for the sake of getting back to the land they don't even know. Their Mexican heritage is also motioned just as an exposition, and, as we learn in the very last episode, just before the ending that Daniel doesn't speak Spanish. So why do the stubborn Diaz brothers despite all odds travel to Mexico? Because.

    Canada was too close, I guess.

    Last but not least, let's talk about sex, because why the hell not. A lot of fans or admirers of the previous instances howled across all social media about how much they miss Max and Chloe. I don't really think it's the case, but those two girls symbolize something that LIS2 has a tremendous problem with. There's no emotional connection between the characters the brothers meet along the way, especially the ones that really should matter. Even the love interests feel more like nagging choices than anything else, an experiment during a camping trip, not something that would last or could be fantasized about. Instead of nerve-wracking decisions such as if you're supposed to kiss Rachel, hold her hand, or the ecstatic discovery (for PriceFielders, but it was ecstatic, right?) that Chloe changed her phone's background, we are instead presented with a lineup of sexual experiences, that maybe trail-blaze the road when it comes to topics tackled by a video game, but fall into obscurity as an emotional construction. There is no build-up between Sean and Finn as everything develops to a kiss in one conversation, and Cassidy has fewer lines than Victoria Chase before she invites Sean to her tent. We watch it as we watched it before, trying to get attached, feel something, but the only thing we remember was how much it touched us years ago when we played a different game but with a similar title. The sex scene, relatable or not, is stripped from the emotional intimacy and is as sensitively challenging as a dog being killed.

    Character development doesn't move an inch even if Sean, a surrogate father to his brother, lost his virginity to an older girl. There's no single thought in his head that he might conceive his own offspring during this short but probably memorable experience. There's not a single line except for the satisfaction of some female parts finally discovered. Oh, dashing explorer, will you ever learn?

    It's sad. I did want to like this game and gave it plenty of chances like no other titles ever. I've made excuses for the poor execution, technical problems, with the whiny voice acting that was driving me up the wall, plot twists written (I think) on a lunch break, and so on, but I couldn't stand it. It's a hard pass when it comes to a video game in general, not to mention the story, script, and everything else. Life is Strange season one; a low-budget production, was the first step to create a masterpiece that LIS2 might've been able to become. The second season didn't learn much from LIS1's mistakes, additionally exchanging the well-known beauty for a garbage fire, ignoring all the warning signs along the way. Delivering a story that tackles such important topics, it slides between the checkmarks on the board of issues, mentioning conversion therapy, religion, gayness, illegal immigration, and a spiral of crimes but never elaborating on any of them. There is no meat and potatoes presented on the plate of events, but just a sticky, sweet gravy with nothing underneath that leaves you not only hungry but frustrated, willing to call the chef and yell at the waiter. The trick is that unless you were living under a rock, there are tons of other productions in different media that give those themes justice, carefully unfolding all the aspects, giving voice to both sides. The fact that it's the first video game having an affair with serious issues doesn't matter. I don't believe that anybody who consumes any kind of other media like decent books, movies, or TV shows can remain blind to the problems of Life is Strange 2, claiming it to be a good story. It's not.

    So here we are, girls, boys, and beyond. Life is Strange 2 with its broken mechanics, story, characters, and spirit slowly but surely will be forgotten. It's Dontnod's Final Fantasy: The Spirits Within that you might love to watch or play on your brand-new TV, despite what everybody else would say, omitting any valid or invalid criticism, but unfortunately, it won't change the general optics about this particular piece of media. A lost chance or recklessness created a convoluted mess and with a heart beating in the wrong place. You might praise Final Fantasy: The Spirits Within, get excited about it since it's a free world, free country (and even if it's not, no one will take this ersatz of such liberty) and don't let anybody tell you what to love. The problem is, that most likely the only thing that people will remember about this production is that the main male character looked like Ben Affleck and the hair was dope. Everything else won't matter.

    The same thing goes, unfortunately, for Life is Strange 2, subtitle: The Spirits Without.

    TL:DR: I didn't like it, Like if you want. I just wanted to point put a few things I had problems with. Thank you for your donvotes that most likely will happen and have a great day.

    submitted by /u/TonightAppear
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    [No Spoilers] Pre-Ordered the game at launch finally getting around to play it.

    Posted: 05 Jan 2020 09:08 PM PST

    I've played through I think half of the first episodes just got to the trail section. I think so far it is a really good sequel. I'm glad I'm finally getting around to playing it. It is on par with the first game IMO. If you haven't played it definitely give it a shot.

    submitted by /u/THEhobo55
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    [NO SPOILERS] Looking for LIS2 SFM models

    Posted: 05 Jan 2020 08:49 PM PST

    Heya, would any kind stranger be willing to share any LIS2 models for SFM?

    Kinda have an idea of an alternative ending scene for LIS2 but there really isn't as much models for the second game as for the first one. Diaz brothers are easy to find but I'm looking for a Finn's model (also others from the camp would be nice, folks from away, chris, etc.)

    While I hold lis1 deeply in my heart, lis2 was a precious experience and doesn't have nearly as much fan content as I would hope. Creating some of my own would be nice. Help to this problem would be much appriciated as I am very new to SFM!

    submitted by /u/seandeservedbetter
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