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    Thursday, February 13, 2020

    Life Is Strange | [ALL] The most Victoria text ever

    Life Is Strange | [ALL] The most Victoria text ever


    [ALL] The most Victoria text ever

    Posted: 13 Feb 2020 04:52 AM PST

    [NO SPOILERS] hahaha I love how girly Max's little run is

    Posted: 13 Feb 2020 04:40 AM PST

    [NO SPOILERS] I finally finished the original game. I'm heartbroken, but here's a Max drawing I made!

    Posted: 13 Feb 2020 11:55 AM PST

    [NO SPOILERS] Even angels need angels by Missxdelaney

    Posted: 13 Feb 2020 11:25 AM PST

    [no spoilers] I made the Two Whales in the sims! Opinions?

    Posted: 13 Feb 2020 12:48 PM PST

    [No spoilers] havent played lis 2 yet, waiting to go on a full binge through the whole series, but here's my shitty attempt at the logo for my journal.

    Posted: 13 Feb 2020 08:11 AM PST

    [NO SPOILERS] I 3D Printed & Painted the Diaz Brothers! (Life is Strange 2)

    Posted: 13 Feb 2020 12:20 PM PST

    [NO SPOILERS] Cuddles by Leopold

    Posted: 12 Feb 2020 04:01 PM PST

    [NO SPOILERS] hi, Reddit

    Posted: 13 Feb 2020 01:44 PM PST

    [No Spoilers] Bonus episode Easter egg.

    Posted: 13 Feb 2020 08:39 AM PST

    I'm currently playing through the bonus episode and I noticed an Easter egg on the concert tickets.

    They're to a show from the band "Mimi and the Screamers." Which sounds an awful lot like "Siouxsie and the Banshees."

    An old English punk band, the word banshee is actually an old Irish folklore of a creature that will scream to notify you when a family member is about to die.

    Don't know if this reference was noticed before me bringing it up but though I'd post it just in case.

    https://imgur.com/a/N4kZq5P

    submitted by /u/anon22255qw
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    [S1] Authorial Intent and Bay v. Bae

    Posted: 13 Feb 2020 08:18 AM PST

    First off, let me state up front that this is not a defense or attack on either of the end choices of the game. I have seen strong arguments on both sides of the discussion and I want to dig deeper into it.

    Specifically, I want to dig into what the writers wanted the player of the game to think and feel when they made the final decision.

    The last choice in the game asks you to either Sacrifice Chloe or Sacrifice Arcadia Bay, presumably resulting in the rescue of the one you didn't choose.

    Now, like I said, I've seen good arguments on both sides of this decision. But from what I have seen, there is (to some degree) a major divide in what knowledge "Baer"s and "Bayer"s feel like they were given to make the choice. Obviously this isn't the only point of disagreement, but it's the one that I wanted to start a discussion about.

    From what I gather, there have been two very distinct rationales for why a certain choice was made.

    "Baer"s seem to run with the idea that, given the information the game presents them with, Max has no logical reason to believe that sacrificing Chloe will prevent the unexplainable giant tornado.

    "Bayer"s seem to run with the idea that, given the information the game presents them, it is obvious that if Max does not sacrifice Chloe then the storm will obliterate Arcadia Bay.

    Again, I'm not here trying to judge anyone for this choice, but this is an interesting schism, right? Why does one set of the player base find the game's information unreliable and the other find it essential?

    It's all up for interpretation, obviously. We can go back and forth forever on whether the information we're given is biased or not through the lens of the characters.

    But what did the writers intend?

    Let's think about all the information we're given throughout the game on the cause of the storm:

    To be frank, there's not much of it. Thee storm is a background element for most of the story. A big ticking clock looming over the characters' heads with unnatural forewarnings scattered throughout the environment. Max is shown having done research on Quantum Physics to learn about her powers and what it could be, but nothing much gets brought up.

    The bulk of the information the player gets regarding the storm's origins is in the conversation with Warren at the diner in Episode 5.

    In the conversation, Max and Warren deduce that the storm must have a connection to Max's powers, but they take it even further to suggest that perhaps it is a result of Chaos Theory. That the dynamic state of the storm was prompted into motion by deterministic laws that are sensitive to initial conditions. Sensitive conditions like, for example, what Max did at the beginning of the week by using her time powers in the first place.

    This and the conversation with Chloe at the end (which really just restates that thesis) seems to have signalled different things to different players.

    "Baer"s seem to have seen: Max is irrationally blaming herself for the problem as she is wont to do. The actual source of the storm is questionable.

    "Bayer"s seem to have seen: This is the writers telling us that Max's power is the cause of the storm. Undoing any of her meddling will stop it.

    Of course, other factors are involved in this decision, but I think this is a big part. People don't seem to agree if this thesis should be taken as your run-of-the-mill science fiction pseudo-science or the miserable, self-loathing desperation of an emotionally distressed protagonist.

    Neither of these stances are wrong, in my opinion. Both of them have valid arguments to them. What I want to discuss is which one of these (or what other meaning) did the writers of LiS 1 intend for the player to get from all of this.

    Did they want the player to, A) See Max as jumping to conclusions due to her lack of self-confidence and emotional distress? OR B) See this as the in-universe explanation of why the storm was happening?

    Or was it supposed to be something else? Or was it supposed to be something up for interpretation?

    Not that anyone's asking, but I personally saw it as the pseudo-science explanation. I figured that since the game had shoved the storm off into the background, the writers were trying to make up for lost time and explain its origins in the diner. I don't think it was a great way to do it, but at that point there was only so much they could do.

    That's just my explanation though, and I can see where other people interpreted it in another direction.

    What do you guys think? How did your reading of this information impact your decision? Does it matter what the writers intended? Did they do a good job with conveying the message you got?

    submitted by /u/onemerrylilac
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    [NO SPOILERS] DONTNOD be out here forgetting to add hair lmao

    Posted: 13 Feb 2020 04:34 AM PST

    [NO SPOILERS] My first EVER shot on an instant camera...turned out great...yeah

    Posted: 12 Feb 2020 11:46 PM PST

    [ALL] A realisation I just had

    Posted: 13 Feb 2020 03:53 AM PST

    Technically,Nathan was responsible for the deaths of both Rachel and Chloe.He gave an overdose to Rachel with the help of Jefferson and also shot Chloe as we all know

    Let that sink in,what a fucking bitch....

    submitted by /u/randomdudeonthe
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    [ALL] In Defense of Bay > Bae.

    Posted: 12 Feb 2020 08:55 PM PST

    I'll begin this post with a disclaimer: The topic at hand may be upsetting to some. If you are a staunch 'Bae over Bay' defender, you may want to consider skipping this post. I want to ensure that this is absolutely clear, in case the title alone wasn't enough of a deterrent.

    I chose Bay over Bae. Not only once, but for each consecutive playthrough of LiS1. While I understand that the overwhelming majority of this subreddit is vehemently opposed to this ending (even going as far as calling the Bay ending the 'bad/wrong' ending,) I'll be blunt: I agree with the devs that this ending feels the most natural and canonly correct/complete.

    For the record, this has nothing to do with my dislike of Max or Chloe. (Although I found both Chloe and Max to be horribly one dimensional characters, with no notable growth or characteristics outside of the rigid tropes they personified. When you're more interested in the background characters than the protagonists, there's a problem.) I'm mentioning this only because this seems to be a favorite accusation of Baers.

    My personal feelings about Max and Chloe aside, the Bay ending, like I said, feels complete. Like any story, it has a consistent climax (Chloe and Max at the lighthouse,) followed by a satisfying falling action (Max's decision to sacrifice Chloe.) It was sort of like closing a book. The narrative ended on, while not necessarily a hopeful note, a pleasing one. I feel as if this ending does the better job of tying up loose ends, and mostly, if not entirely, resolving plot holes.

    In contrast, the Bae ending feels incomplete and messy. There's no resolution. If anything, it reads more like a clumsily handled cliffhanger to appease the ship-happy masses.

    I often see Bae > Bay players try to absolve themselves of the morally questionable decision inherently built into the ending by claiming that "just because Arcadia Bay was destroyed.." or "we don't know that there were no survivors!" With all due respect, Arcadia Bay is in shambles. This is made very clear by the cut scene in the Bae playthrough, and during the playthrough of Ep5. I'm blown away by this reasoning.

    That would be like someone saying "well, Puerto Rico/Florida wasn't completely destroyed!" after the events of Maria. While true, the fact remains that the sheer amount of destruction to property means that the citizens of those impacted territories/ meant that many people are still rebuilding, years after the fact. They couldn't just pick up and resume their livelihoods. Countless others lost their lives. If you'd find a remark like that callous, I'm not sure why it's okay to justify the destruction of Arcadia Bay, where the scale for death/destruction was just as high.

    Sure, maybe not everyone dies as a result of the storm. But several hundred, if not more, will. The assumption that Chloe's life is worth a hundred or more isn't logical, and is, in my personal opinion, inherently selfish. It serves no purpose other than to give Chloe/Max shippers "a happy ending," something that is never guaranteed in life and is far from realistic.

    As for me, I couldn't bring myself to discount the lives, hopes, and dreams of the rest of Arcadia Bay for one troubled teenage girl. That is why I'll happily choose Bay over Bae every time, guilt free.

    While I welcome opinions, even dissenting ones, let's keep it civil, shall we?

    submitted by /u/exytrash
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    [No spoilers] Telegram stickers?

    Posted: 12 Feb 2020 09:20 PM PST

    Has anybody seen LIS2 telegram stickers? I found it only with Chloe & Max. I need Sean and Daniel

    submitted by /u/odonis
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